A downloadable mod

It is not as I good as i wanted it to be, but I'm still pretty happy with the result. I would appreciate the feedback.

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MAP01.dbs 2.4 kB
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MAP01.wad 111 kB

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(+1)

Pretty fun map with a decent amount of areas for a speedmap, which I prefer over details. It is too easy though, so much resources are given to the player with not enough opposition. The dark spectre room would have been harder if I couldn't just spam plasma, while tanking hits with my blue armor.

There are a couple small errors such as nukage floor that doesn't hurt you, and one sliver of wall that you can see through, but overall nothing majorly broken. Texturing could use work as well but again, I care more about fun gameplay than perfect bricks. And it was definitely fun, just needs the heat turned up and the ammo turned down. One thing to keep in mind is that Plasma ammo pickups give you a lot. Plasma box gives you 100 ammo which is 1/3 of your maximum... on the other hand rocket box only gives you 5 when you can hold 50. In other words you need 10 box of rockets vs 3 box of cells to be full... and everything just ~melts~ to plasma.

I wasn't sure if jumping was supposed to be allowed so I completed the map without jumping. I didn't find the secret, literally had to no-clip to find it and then felt stupid :) 

Thank you so much for playing it and for the feedback! About the difficulty: all the people I gave that map to playtest found it too difficult, and I didn't really know how to make different difficulty presets for doom, so I left it at that. Next time, I'll make more difficult modes more difficult. And will try to be better overall. Thanks again for your feedback and overall support. It means a lot.

(+1)

Interesting... well no offence to your testers but they must not be very experienced players. This is easier than most of the original Doom 2 maps! And the modern "meta" is far beyond that level. That's not to say that you can't make easy maps, and in fact I appreciate when people don't try to push the envelope all the time and just let you cruise for a minute (especially in a large set of maps).

The difficulty settings are found in the properties of Things, you should have some checkboxes that say "Easy" "Medium" "Hard" etc. When you select a difficulty level in the game, only Things that have that specific box checked will spawn. I'm too young and Hurt me plenty spawn "Easy" items. Hurt me plenty is "Medium" and then UV and Nightmare are "Hard". This applies to all things! Most commonly you would have more and tougher monsters as you go up. But you can also have different amounts of ammo, weapons... even different placements for keys, teleporter destinations, and obstacles if you want to get creative. But as a beginner mapper you would probably want to focus on the balance between monsters, health, and ammo.

Difficulty settings are not mandatory but they do make your maps more polished, and allow a wider range of players to hit that sweet spot of challenging but not impossible. There's a nice page with more detail about difficulty settings here:

https://doomwiki.org/wiki/Skill_level